The Architecture Co-laboratory: GameSetandMatch II : on Computer Games, Advanced Geometries, and Digital Technologiesepisode publishers, 2006 - 615 من الصفحات Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk. |
المحتوى
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طبعات أخرى - عرض جميع المقتطفات
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3DVE action active actuators adaptive algorithm allows America's Army application approach architects architectural design artists Arup avatar become behavior building collaboration communication complex components computer games concept configuration construction context create cultural curves defined design process Dom-ino dynamic elements emergent engineering environment example experience explore field function game design game space geometry human idea initial input installation installation art integrated intelligent interaction interface Kid Icarus Kunsthaus Graz logic material mathematical ment metaphor Non Standard Architecture NURBS objects open source optimization parameters performance physical play player polyformalism possible practice production prototype relation representation responsive responsive architecture result Ryugyong Hotel script sensors shape SimCity simulation Sinthome social spatial specific surface techniques theory thermal comfort tion transformation Urban Gallery users v-human Virtools visual